COMMAND REFERENCE

78 commands across 13 categories. Die-gated commands show a requirement — your attribute die must meet or exceed the threshold.

Commands are case-insensitive. Arguments in <angle brackets> are required. Arguments in [square brackets] are optional.

Movement

Navigate between rooms and zones. Direction words and single-letter abbreviations both work.

CommandAliasesSyntaxDescriptionRequirement
northnnorthMove north.
southssouthMove south.
easteeastMove east.
westwwestMove west.
upuupMove up (ladders, stairs, vents).
downddownMove down.
ininEnter a structure or enclosed space.
outoutExit a structure or enclosed space.
lookllookRedisplay the current room description, exits, and visible entities.

Combat

Opposed dice-pool combat using Cortex Prime mechanics. Attribute + Approach vs. target's Javelin pool. Stress accumulates across Physical, Mental, and Signal tracks.

CommandAliasesSyntaxDescriptionRequirement
attackkill, hitattack <target> [approach]Initiate or continue combat with a target. Optionally specify an approach (forceful, quick, clever, quiet, daring) as the last word to shape your roll.
fleerunflee [approach]Attempt to escape an active combat scene. Specify an approach to influence your escape roll.
hackhack <target> <hack_type>Execute a quickhack on a target. hack_type specifies the attack variant (e.g. burnout, ghost, disrupt).
useuse <item>Activate an item — consumables, medkits, grenades, or signature assets — in or out of combat.
scanscan <target>Scan a target to reveal their stress tracks, trauma count, and equipped gear.

Social

Speak, gesture, and build relationships. All speech is visible to everyone in the room. NPC disposition shifts based on what they hear.

CommandAliasesSyntaxDescriptionRequirement
saysay <message>Speak aloud to everyone in the current room.
whispertellwhisper <target> <message>Send a private message to a specific entity in the room. Others see that you whispered, not what you said.
emotemeemote <action>Perform a custom emote. Displayed as: [YourName] <action>.
talktalk <npc>Initiate a conversation with an NPC to trigger their dialogue and potentially shift disposition.

Commerce

Buy, sell, and trade in the shop network. Prices shift dynamically with scarcity and your faction standing.

CommandAliasesSyntaxDescriptionRequirement
shopstoreshopList the current room's shop inventory and prices. Only works in rooms with a vendor NPC.
buypurchasebuy <item>Purchase an item from the shop NPC in the current room.
sellsell <item>Sell an item from your inventory to the shop NPC in the current room.
tradetrade <target> <item>Initiate a direct item trade with another player.

Inventory

Manage everything you carry. Pick up, drop, equip, examine, and organize items. Favorited items are protected from accidental sells and drops.

CommandAliasesSyntaxDescriptionRequirement
inventoryinv, iinventoryList all items currently in your inventory.
gearequipment, eqgearList your currently equipped items and their die ratings.
gettake, pick, pickupget <item> | get all [container]Pick up an item from the ground. Use 'get all' to pick up everything, or 'get all <container>' to loot a specific container.
dropdrop <item> | drop <count> <item>Drop an item from your inventory to the ground. Specify a count to partially drop a stack.
givegive <item> to <target> | give <target> <item>Give an item from your inventory to an NPC or another player.
equipwear, wieldequip <item>Equip an item from your inventory into its appropriate slot.
unequipremove, unwieldunequip <item>Remove an equipped item back into your inventory.
examineinspect, readexamine <item>Examine an item in detail — reveals its stats, SFX, die rating, and flavor text.
searchloot, rummage, opensearch <container>Search a container (desk, locker, crate, body) for hidden items.
sortsort [rarity|category|name|value]Sort your inventory. Defaults to category if no mode is given.
favoritefav, pin, unfavorite, unfav, unpinfavorite <item>Toggle a favorite/pin on an item. Pinned items sort to the top and are protected from accidental drops and sells.

Crafting

Build, repair, and upgrade gear at workbenches. Experimental crafting lets you combine components without a recipe at higher risk.

CommandAliasesSyntaxDescriptionRequirement
craftbuild, make, assemble, ripperdoccraft <item> | craftCraft an item from components at a workbench. Running 'craft' without arguments shows available recipes.
recipescraftingrecipesList all available crafting recipes you have the components and skills for.
repairfix, mendrepair <item>Restore a damaged item's durability at a workbench.
upgradeenhanceupgrade <item>Attempt to upgrade an item's die rating at a workbench.
experimenttinker, combineexperiment <components>Combine components without a recipe. Rolls Mental + Clever vs. d10. Success produces a useful item; failure may destroy components.

Crime

Theft, lockpicking, bounties, and concealment. Every crime has witnesses. Every witness has a memory. The Wire is watching.

CommandAliasesSyntaxDescriptionRequirement
stealpickpocket, robsteal <item> from <target> | steal <target> <item>Attempt to steal an item from another entity. Rolls Quiet vs. target's awareness. Failure triggers a crime flag.
lockpickpicklockpick <exit>Attempt to pick a locked exit using lockpicking tools.
concealhideconceal <item>Hide an item on your person to evade checkpoint scans and searches.
dead_dropstashdead_drop <item> <description>Hide an item as a dead drop in the current room, accessible only to someone who knows the description.
post_bountybounty_postpost_bounty <target> <amount>Post a CREDS bounty on a target player or NPC. Bounty is paid to whoever delivers the mark.
bountiesbounty_list, bountybountiesList all currently active bounties in the world.

Survival

Three need tracks — hunger, thirst, rest — degrade constantly. Neglect them and your dice shrink.

CommandAliasesSyntaxDescriptionRequirement
eatconsumeeat <food item>Eat a food item from your inventory to reduce hunger.
drinksipdrink <beverage>Drink a beverage from your inventory to reduce thirst.
restnaprestRest in the current room for partial recovery. You remain interactive but recover some rest.
sleepsleepSleep in the current room for full rest recovery. You become inactive and vulnerable until you wake.
gamblebet, wagergamble <amount>Gamble CREDS at a Recreation room. Win or lose based on a dice contest.

Character

View your character's current state — attributes, stress, equipped gear, and unlocked skills.

CommandAliasesSyntaxDescriptionRequirement
statsattributesstatsDisplay your attributes (Physical, Mental, Social, Ghost), approach die sizes, stress tracks, and trauma count.
skillsskillsList all unlocked skill tree nodes and their current die ratings.
legacylegends, storieslegacyCheck what stories NPCs tell about your dead characters. Retired characters leave marks on the world.

Perception

Observe, identify, and sense beyond the visible. Some abilities require GHOST signal presence.

CommandAliasesSyntaxDescriptionRequirement
analyzestudyanalyze <target>Learn a target NPC's attribute and approach die sizes.Clever d8+
appraisevalueappraise <item>Determine the true market value of an item, bypassing vendor markup.Clever d8+
diagnosediagnose <target>Identify infrastructure problems — failing systems, leaking pipes, overloaded nodes.Mental d8+
attunelistenattuneListen to the Substrate — the ambient GHOST signal. Reveals hidden presences and emotional echoes in the room.Ghost d8+
substrate_sensesensesubstrate_senseDetect entities in adjacent rooms through GHOST signal resonance.Ghost d10+

Communication

Reach across zones, broadcast to factions, and route messages through the GHOST signal network.

CommandAliasesSyntaxDescriptionRequirement
signaltransmitsignal <target> <message>Send a cross-zone message via the GHOST signal network.Ghost d6+
relayrelay <target> <message>Send a cross-zone message via signal with stronger amplification.Ghost d10+
faction_sayfsayfaction_say <message>Broadcast a message to all faction allies currently in the same zone.
writeinscribe, notewrite <text>Write text onto a blank item (Scrap Paper) to create a readable note.
teachtrain, mentorteach <target> <skill>Teach another player a skill pair from your unlocked tree. Both parties must be in the same room.

Property

Claim rooms as personal territory and install defensive upgrades. Property grants respawn anchors and passive income.

CommandAliasesSyntaxDescriptionRequirement
claimsquatclaimClaim the current room as personal property. Requires an unclaimed or abandoned room.
installplaceinstall <item>Install an item as a room upgrade — locks, alarm systems, turrets, or utility fixtures.

Specialization

Advanced abilities gated behind attribute die thresholds. Build your character toward these to unlock them.

CommandAliasesSyntaxDescriptionRequirement
breachkickbreach <door>Kick down a locked door or barricade through sheer force.Physical d8+
grapplerestrain, grabgrapple <target>Restrain a target in combat, preventing them from acting freely.Physical d10+
fortifybarricadefortify <exit>Barricade a room exit to slow or block movement through it.Physical d10+
breaksmash, destroybreak <object>Destroy objects and containers through brute force.Forceful d10+
decryptdecodedecrypt <item>Read and decode encrypted messages or data shards.Mental d8+
forgecounterfeitforge <document>Create counterfeit documents — ID chips, permits, faction credentials.Mental d10+
overridebypassoverride <lock>Bypass electronic locks and security systems without physical lockpicks.Mental d10+
recruithirerecruit <npc>Convince an NPC to follow you temporarily as a companion.Social d8+
brokermediatebroker <npc1> <npc2>Mediate a dispute between two NPCs to shift their dispositions toward each other.Social d10+
rumor_plantplant_rumor, spreadrumor_plant <rumor>Plant a fabricated rumor into the social network. It will spread and shift NPC behaviors.Social d10+
ambushambush <target>Strike from stealth for a guaranteed first-strike advantage, bypassing initiative.Quiet d8+
shadowfollow, tailshadow <target>Follow an NPC or player undetected through multiple rooms.Quiet d8+
tauntprovoketaunt <target>Provoke a target into attacking you, forcing them to engage rather than flee or ignore.Daring d10+
interceptblockintercept <target>Cut off a target's movement, preventing them from fleeing the current room.Quick d10+

Wire (DM) commands narrate, spend_doom, complicate, force_stress, detain, release, quarantine, dispatch_enforcer, flag_behavior — are parsed by the engine but only execute when issued by the Wire DM task. Player sessions that issue Wire commands receive a permission error.