CRIME
Every crime has witnesses. Every witness has a memory.
WARNING
Crime in TUNNELCORE has real consequences. NPCs remember what you do. Witnesses report to their faction. Disposition changes ripple through social networks. Directorate 9 investigates and detains. There is no “wanted level” that decays — your reputation is permanent until you rebuild it.
CRIME TYPES
Steal
steal <item> from <target>Roll: Quiet+Quick vs Mental
Lift an item from someone's inventory. Failure means you're caught — disposition hit, possible combat.
CONSEQUENCES: Witnesses remember. Word spreads through the social network. The target and their faction turn hostile.
Lockpick
lockpick <exit>Roll: Quiet+Clever vs lock d6-d12
Pick an electronic or mechanical lock to access restricted areas.
CONSEQUENCES: Failure creates noise — alerts nearby NPCs. Consumed lockpick on failure. Repeated attempts increase difficulty.
Breach
[Physical d8+]breach <exit>Roll: Physical d8+
Kick down a locked door. Loud. Effective. Everyone knows.
CONSEQUENCES: Every NPC in the zone hears. D9 enforcement dispatched. Physical stress on failure.
Conceal
conceal <item>Roll: Quiet+Clever vs d8
Hide an item from checkpoint scans and NPC searches.
CONSEQUENCES: If caught at a checkpoint with concealed contraband, D9 confiscates and detains.
Forge
[Mental d10+]forge <document>Roll: Mental d10+
Create counterfeit documents — IDs, permits, authorization codes.
CONSEQUENCES: Forged documents have a detection chance every time they're used. Higher Mental = more convincing.
Override
[Mental d10+]override <system>Roll: Mental d10+
Bypass electronic locks and security systems without physical force.
CONSEQUENCES: Leaves digital traces. Helixion can track override signatures if they investigate.
Decrypt
[Mental d8+]decrypt <item>Roll: Mental d8+
Read encrypted messages and data chips. Intel is power.
CONSEQUENCES: Some encrypted data is trapped — failure can cause Signal stress.
Dead Drop
dead_drop <item> <description>Hide an item in the current room with a description. Others can find it by searching.
CONSEQUENCES: Items in dead drops can be discovered by anyone. NPCs may find them during routines.
ENFORCEMENT
Directorate 9
D9 monitors all zones for compliance violations. Criminal activity triggers investigation, pursuit, and detention. Enforcement is diegetic — it happens in the game world, not as a system penalty.