SURVIVAL

The world doesn't care if you starve.

NEED TRACKS

Your character has three need tracks that increase over time. Neglect them and you'll suffer mechanical penalties.

Hunger

Increases over time. Eat food to reduce.

0.0 - 0.6: Normal
0.7 - 0.8: Movement penalty
0.9 - 1.0: Physical steps down

Thirst

Increases over time. Drink water to reduce.

0.0 - 0.6: Normal
0.7 - 0.8: Focus penalty
0.9 - 1.0: Mental steps down

Rest

Increases with activity. Sleep to reset.

0.0 - 0.7: Normal
0.8 - 0.9: Mental steps down
0.9 - 1.0: All dice step down

RECOVERY

Stim PackRecover Physical stress
25 CREDS
Med-KitStabilize stressed-out state
50 CREDS
Neural ModulatorRecover Mental stress
40 CREDS
Neural StabilizerRecover Mental stress (minor)
20 CREDS
Real FoodSatisfy hunger + Mental recovery
15 CREDS
Synth FoodSatisfy hunger only
5 CREDS
Clean WaterSatisfy thirst
8 CREDS

REST & SLEEP

Rest

rest

Partial recovery. Works in any room. Reduces rest need partially. Doesn't fully reset.

Sleep

sleep

Full reset. Requires a room tagged “Sleep” (apartments, barracks, bunks). Takes 6+ game hours.

Recovery rate depends on location: your claimed home > rented room > faction barracks > rough sleeping.

PROPERTY

claim

Claim a Sleep-tagged room as your home. Improves recovery rate.

install <item>

Install room upgrades — locks, alarms, turrets.

fortify <exit>

Barricade a room exit to prevent entry.

[Physical d10+]