40% Complete. Ticking.
THE BROADCAST TOWER
It rises from the Substrate to the sky. A structure that connects the deepest geological layer to the open air above — a conduit, an antenna, a weapon. The Broadcast Tower is Helixion Dynamics' endgame project, and every faction in the city knows it.
Construction is continuous. The progress percentage is the game's ticking clock.
Purpose
The Tower is designed to broadcast neural overwrite at city-wide scale. The mesh implants that every resident carries are receivers. The firmware updates they've been receiving are preparation — tuning, calibrating, opening channels. The Tower is the transmitter.
When it reaches 100%, a single broadcast will reach every mesh-connected mind in the city simultaneously. What happens then depends on who controls the broadcast.
The Doom Pool
The Tower's progress is tied to the Doom Pool — a mechanical representation of mounting threat. The Doom Pool starts at 2d6 and grows throughout gameplay.
Faction Stakes
Every faction has a different relationship with the Tower:
“When it reaches 100%, something changes. Nobody knows what. Everyone fears it differently.”