ASHFALL YARDS
Where the city's matter goes to die and get reborn. The Ashworks asks nothing.
“Nothing here is worth the ash on a uniform, which is exactly why it all still moves.”
OVERVIEW
Where the city's matter goes to die and get reborn. Landfill terraces step down into the old city one decade per bench; the Ashworks burns three shifts and asks zero questions; magnet cranes sort dead vehicles by weight and nothing by name. The reclaimer crews are nobody's soldiers — the Chrome Wolves buy the chrome, the Freemarket fences the rest, and Directorate 9 stays nominal because nothing here is worth the ash on their uniforms.
ATMOSPHERE
SOUND
Magnet cranes dropping loads that ring like slow bells, the incinerator's draught roar
SMELL
Wet ash and burnt insulation, cutting-torch tang, the sweet-rot breath of the terraces
LIGHT
Ash haze the color of old solder; the Ashworks glow stands on the night sky like a second dusk
KEY LOCATIONS
- —Ashfall West Gate
- —The Ashworks
- —Landfill Terraces
- —Magnet Crane Sort
- —Reclaimer Camps
- —Runoff Channels
NOTABLE AGENTS
No named agents documented.
FACTIONS
- —Chrome Wolves
- —Freemarket
- —Directorate 9