THE PARISH
Community survival and mutual aid — help because someone has to, not because it changes anything.
Default Disposition
+2
Welcoming
Territories
2
zones
Named Leaders
5
Tier-1 NPCs
Key Features
5
mechanics
Overview
A survivor community built in the drainage tunnels beneath the city. The Parish shelters escapees from Helixion programs, refugees from the outer blocks, and anyone the surface has discarded. Elder Doss — a former test subject from the earliest cohort — leads through consensus. Resources are scarce and genuine: the water filtration is failing, the medical supplies are running out, and more people arrive each week. The Parish is the game's starting faction for most players.
Territory
Key Personnel
Economy
SCRIP-primary, resource-limited. Mara's workshop trades in weapons and repairs. Ketch (Freemarket) operates here as fence. The Parish doesn't sell — it redistributes. Players earn standing through supply runs, medical aid, and scavenging.
Gameplay Mechanics
Starting location for most player archetypes
Water filtration system under pressure — supply quest hook
Cole the medic: stabilise (not operate) — serious cases go to Iron Bloom
Bioluminescent fungus lighting — no power grid dependency
Ketch's Freemarket presence creates faction tension in home turf